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  <id>https://vtthub.com/</id>
  <title>VTTHub — TaleSpire</title>
  <subtitle>TaleSpire news gathered by VTTHub, each story credited and linked to its source.</subtitle>
  <link href="https://vtthub.com/" rel="alternate"/>
  <link href="https://vtthub.com/platforms/talespire/atom.xml" rel="self"/>
  <updated>2026-08-25T11:59:15.000Z</updated>
  <entry>
    <id>https://vtthub.com/news/release-physics-take-two-5d6d27/</id>
    <title>Release: Physics (take two)</title>
    <link href="https://vtthub.com/news/release-physics-take-two-5d6d27/" rel="alternate"/>
    <updated>2026-08-25T11:59:15.000Z</updated>
    <summary>We&apos;ve fixed the physics bugs that were reported after the last release attempt, so we are back to give this another go! Please let us know if things act funky, but otherwise, enjoy! (via TaleSpire (Steam))</summary>
    <category term="TaleSpire"/>
  </entry>
  <entry>
    <id>https://vtthub.com/news/physics-improvements-revert-c980b3/</id>
    <title>Physics Improvements Revert</title>
    <link href="https://vtthub.com/news/physics-improvements-revert-c980b3/" rel="alternate"/>
    <updated>2026-08-14T11:52:32.000Z</updated>
    <summary>Hello all! We&apos;ve investigated the reports you&apos;ve sent us since the physics release yesterday and are reverting the physics changes while we work on fixing the underlying issue. We&apos;re very sorry for the inconvenience and thank you all for the reports! (via TaleSpire (Steam))</summary>
    <category term="TaleSpire"/>
  </entry>
  <entry>
    <id>https://vtthub.com/news/physics-patch-1-d8b29d/</id>
    <title>Physics Patch 1</title>
    <link href="https://vtthub.com/news/physics-patch-1-d8b29d/" rel="alternate"/>
    <updated>2026-08-14T06:12:29.000Z</updated>
    <summary>Alas, a couple of bugs made it through both our testing and the public beta week. This patch fixes a crash related to dice use (most visibly, switching boards with lots of dice in play) We&apos;ll be back with another patch for a non-crash issue with morphs soon. (via TaleSpire (Steam))</summary>
    <category term="TaleSpire"/>
  </entry>
  <entry>
    <id>https://vtthub.com/news/physics-improvements-leave-beta-taleweavercmd-ships-127583/</id>
    <title>Physics improvements leave Beta &amp; TaleWeaverCmd ships</title>
    <link href="https://vtthub.com/news/physics-improvements-leave-beta-taleweavercmd-ships-127583/" rel="alternate"/>
    <updated>2026-08-13T11:04:08.000Z</updated>
    <summary>Heya folks! Today, the Physics and Batching improvements leave Beta, delivering some performance improvements and paving the way for many more. More visibly however, we have three fixes and a new tool! The fixes are: A fix that makes search keyboard shortcuts work again \o/ The fix for the bug… (via TaleSpire (Steam))</summary>
    <category term="TaleSpire"/>
  </entry>
  <entry>
    <id>https://vtthub.com/news/physics-batching-beta-21de2a/</id>
    <title>Physics &amp; Batching Beta</title>
    <link href="https://vtthub.com/news/physics-batching-beta-21de2a/" rel="alternate"/>
    <updated>2026-08-03T07:36:10.000Z</updated>
    <summary>This is another beta improving things behind the scenes. The technical details are that this beta improves how we build batches of stuff for the GPU to draw, and also how we run the physics.It has the potential to significantly speed up the time physics takes to run (I saw a 40% reduction in some… (via TaleSpire (Steam))</summary>
    <category term="TaleSpire"/>
  </entry>
  <entry>
    <id>https://vtthub.com/news/patch-two-small-fixes-dda5ad/</id>
    <title>Patch: Two small fixes</title>
    <link href="https://vtthub.com/news/patch-two-small-fixes-dda5ad/" rel="alternate"/>
    <updated>2026-07-29T10:09:17.000Z</updated>
    <summary>Iiiit&apos;s patch time again. Today we have: Fixed a case where custom tags could clash with synonyms, degrading search. Fixed the slab-uploader so that, by default, slabs can be added to collections again. If you are on Windows or Linux, it is a BIG download as we tweaked some asset build settings… (via TaleSpire (Steam))</summary>
    <category term="TaleSpire"/>
  </entry>
  <entry>
    <id>https://vtthub.com/news/patch-startup-lag-fix-b2a385/</id>
    <title>Patch: Startup lag fix</title>
    <link href="https://vtthub.com/news/patch-startup-lag-fix-b2a385/" rel="alternate"/>
    <updated>2026-07-26T11:09:19.000Z</updated>
    <summary>We received reports that, more recently, TaleSpire had been taking ages to start. We tracked it down to a case where, on Windows, having mapped network drives triggered daft behavior in a library we rely on. We have worked around that and are happy to get this to you. Of course, if startup is… (via TaleSpire (Steam))</summary>
    <category term="TaleSpire"/>
  </entry>
  <entry>
    <id>https://vtthub.com/news/patch-feature-prep-828c3c/</id>
    <title>Patch: Feature prep</title>
    <link href="https://vtthub.com/news/patch-feature-prep-828c3c/" rel="alternate"/>
    <updated>2026-07-25T21:49:12.000Z</updated>
    <summary>This release is just preparation for more tooling. This might not normally be worth mentioning, but as we are here, I can tell you about the next fix. If you have mapped network drives, TaleSpire can randomly take a really long time to start. We have a fix for this coming as soon as it gets… (via TaleSpire (Steam))</summary>
    <category term="TaleSpire"/>
  </entry>
  <entry>
    <id>https://vtthub.com/news/tags-patch-f884af/</id>
    <title>Tags Patch</title>
    <link href="https://vtthub.com/news/tags-patch-f884af/" rel="alternate"/>
    <updated>2026-07-24T09:12:34.000Z</updated>
    <summary>This is a tiny patch to fix the fact that tags from community assets were not being loaded into the tag database. This meant that those creatures were not searchable by tag. Back soon with more! (via TaleSpire (Steam))</summary>
    <category term="TaleSpire"/>
  </entry>
  <entry>
    <id>https://vtthub.com/news/feature-release-community-creature-tags-0527fc/</id>
    <title>Feature Release - Community Creature Tags</title>
    <link href="https://vtthub.com/news/feature-release-community-creature-tags-0527fc/" rel="alternate"/>
    <updated>2026-07-20T11:17:16.000Z</updated>
    <summary>Following the Creature Tag Overhaul for our official miniatures, we now have a release supporting tags for community creatures! This release comes in two parts: First, an update to TaleSpire which enables: Searching with tags through mod.io community creatures. Activating &quot;strict&quot; filter mode… (via TaleSpire (Steam))</summary>
    <category term="TaleSpire"/>
  </entry>
  <entry>
    <id>https://vtthub.com/news/patch-gm-vision-fix-42b72d/</id>
    <title>Patch - GM vision fix</title>
    <link href="https://vtthub.com/news/patch-gm-vision-fix-42b72d/" rel="alternate"/>
    <updated>2026-07-13T18:05:18.000Z</updated>
    <summary>In this patch, we fix a bug in the vision-limit system where a GM connecting to a board won&apos;t see anything if they are not the first person in the board. Thanks to those who reported this one; it evaded us for quite a while. (via TaleSpire (Steam))</summary>
    <category term="TaleSpire"/>
  </entry>
  <entry>
    <id>https://vtthub.com/news/feature-release-status-effects-you-ve-been-poisoned-cb3a46/</id>
    <title>Feature Release : Status Effects - You&apos;ve been poisoned!</title>
    <link href="https://vtthub.com/news/feature-release-status-effects-you-ve-been-poisoned-cb3a46/" rel="alternate"/>
    <updated>2026-07-12T20:58:10.000Z</updated>
    <summary>Status Effects are now leaving Beta and entering Production! Keep track of various ailments and buffs through stacking visual effects and base icons. In addition to our previous and only Status Effect: Knockdown, we&apos;ve added: Poisoned Frozen Electrocuted Burning Armor Skin Drowning Bloodied Holy… (via TaleSpire (Steam))</summary>
    <category term="TaleSpire"/>
  </entry>
  <entry>
    <id>https://vtthub.com/news/beta-you-ve-been-poisoned-d9fe7a/</id>
    <title>Beta: You&apos;ve been poisoned!</title>
    <link href="https://vtthub.com/news/beta-you-ve-been-poisoned-d9fe7a/" rel="alternate"/>
    <updated>2026-07-01T22:04:45.000Z</updated>
    <summary>We&apos;re running another Beta as this touches a lot of places in the code base. Status Effects also have a lot of moving parts, so some vigorous testing is in order! If you&apos;d like to check it out, find instructions here: https://talespire.com/welcome-to-the-status-effect-beta What are Status Effects?… (via TaleSpire (Steam))</summary>
    <category term="TaleSpire"/>
  </entry>
  <entry>
    <id>https://vtthub.com/news/release-hide-volume-improvements-leave-beta-3f5cde/</id>
    <title>Release: Hide volume improvements leave Beta</title>
    <link href="https://vtthub.com/news/release-hide-volume-improvements-leave-beta-3f5cde/" rel="alternate"/>
    <updated>2026-06-18T15:29:49.000Z</updated>
    <summary>Some hide-volume tweaks have now left Beta. The visible changes are: Hide volumes now respond to the hide plane If the camera gets too close to a hide-volume, the volume can hide. Big thanks to those who checked out the Beta We&apos;ll be back very soon with more! p.s. The bimonthly banter is happening… (via TaleSpire (Steam))</summary>
    <category term="TaleSpire"/>
  </entry>
</feed>
