Beastheart and Summoner Class Beta: Level 10
Version 0.0.786 of the Draw Steel Codex is now available!
When creating a module, you can now set it as being premium. This means that you control who gets access to it. You can do this by generating keys which you might sell to customers, or distribute to backers. Each key can be used once to add the module to the user's inventory. Once a module is owned by you you can install it in any games you're in. This is aimed at allowing creators to use the Codex to distribute their sold content on.


The Summoner & Beastheart are now implemented through to Level 10 and ready for testing! Huge shoutout to the team for their hard work.
The Shambling Mound Level 5 Solo monster first pass implementation has been completed
The Time Raider monsters first pass implementation has been completed.

Export Character sheet to PDF added. Click the cloud icon in the top right of your character sheet!
Export/Import of Codex Character json files added
Summon appearances can be controlled by Summoner hero in the appearance tab.

Bug fix for Ability Customisation window: Setting a range modifier to a negative number should now work correctly.
Global search can no longer deep link to deleted compendium entries
Prevent Elemental Mote [c]Catalyst[/c] from being able to target heroes
Correct [c]Remote Assistance[/c] classification as Heroic Ability
Correct Summoner Circle of Blight The Boil's [c]Hunger Thrush[/c] aura effecting creatures who passed the potency test
Fix bug in Suppress Abilities when two features suppressed abilities with the same name. Later features win.
Fix Respite duration effects ending when a Respite ended, rather than when it began
Fix bug in Minion Squad coordination causing incorrect damage to be applied when multiple targets were selected
Read it at Draw Steel / Codex (Steam) →
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