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Codex · Draw Steel / Codex (Steam) ·

UI, Tokens, and Crows!

Version 0.0.821 of the Draw Steel Codex is now available!

User Interface Improvements
  • New UI is now the default option for everyone!

  • Ability to create and share your own buttons and toolkits within the interface. See this video for details:

  • In Windows, the Codex now has its own custom titlebar instead of using the Windows titlebar.

  • New easy Codex -> Fullscreen option to switch between fullscreen and windowed mode. Fullscreen switch is much faster

New this week
  • Add [c]mp4[/c] and [c]webm[/c] files to Map Alternative Upload

  • Make it so the Hide maneuver detects if you have concealment or cover and suggests you can't hide if you don't.

  • Map Markup: You can set the default player visibility for zone types by editing the zone type. Set the default player visibility for the default zone types included with the game to invisible. This will be forward only; it will not affect zones already on your maps.

  • Added support for the 'No selection' option for the Troubadour Level 4 feature Melodrama to increase the resource gain of chosen events correctly.

Bug Fixes
  • Performance improvements to Beastheart Companion selection

  • Correct Typo in Conduit's Bastion Ward

  • Performance improvements to placing down Wallmaster walls.

  • Correct Wrathful Spirit incorrectly attributing the Taunted condition

  • Correct Boren kit Aspect Grab trigger not firing

  • Correct Gnoll Cackler's [c]Moment of Brutality[/c] incorrectly processing Potency

  • Enabled [c]There Is No Space Between[/c] to teleport between floors.

  • Correct Elementalist's [c]Disciple of the Green[/c] using Reason for Melee Free Strikes

  • Casting Origin check closest Caster location when confirming out of range

  • Correct Bugbear [c]Throw[/c] abilities not ignoring allies stability

  • Fix to several Fossil Cryptic abilities

  • Several fixes to ‘Instant Solo’ button to now give the correct stamina and EV based on modified level

  • Change Summoner minions to be auto dismissed at end of combat

  • Correct bug with Summoner minions remaining attached to player party after combat

  • Resolved an issue where Wellspring of Grace would spend a Recovery without prompting

  • Updated the description for the Knowledge Domain effect to match the book

  • Resolved an issue where the Troubadour Level 4 Melodrama Feature 'No Selection' would consume both selections.

  • Resolved an issue where tracks that were uncategorised would not show on the Audio Panel and could only be stopped from the Audio Studio interface.

  • Resolved an issue where icon buttons on the Audio panel would not play the UI button sounds

  • Correct Opportunity Attack's range description in Action Log

  • Summoner [c]Call Forth[/c] limits options what the player can afford

  • Summoner minion triggers correctly label cost as Essence rather than Malice.

  • Change Rogue Talent's [c]Telekinetic Grasp[/c] to use new Push or Pull approach for changing type during roll results.

Max Hamm's Token Art

Max Hamm's token art is now available in the Codex for Patrons of Max Hamm. You can sign up for Max Hamm's Patreon ( https://www.patreon.com/cw/MaxHamm ) and instantly get access to his monster tokens in the Codex.

Crows

The Crows crowdfunder is stil going!

https://www.backerkit.com/c/projects/mcdm-productions/crows-fortune-or-death#top

The community mod for Crows has been updated with the playtest rules released with the crowdfunder. So you can try Crows TONIGHT!

Reported by Draw Steel / Codex (Steam)

Read it at Draw Steel / Codex (Steam) →

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