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Codex · Draw Steel / Codex (Steam) ·

Villains Take Action!

Version 0.0.733 of the Draw Steel Codex is now available.

Please see this video which highlights some of the top new features:

This week we have:

Villain Action Panel
  • Added a Villain Action panel which will show below the Combat Tracker when there is a Leader or Solo present. This UI shows you the Villain Actions for your Leader or Solo regardless of which monster is selected and will flash at the end of another creature's turn to highlight that they can be used. This panel will enforce the rules of Villain Actions (each can only be used once and only one per round). Please note that should you need to re-use a Villain Action ability, these can still be used from the Trigger drawer in the Action Bar.

  • If you have more than one Leader or Solo in the encounter (won't someone think of the players!), you can click the portrait image next to the Villain Action buttons to cycle between the available Villain Actions.

  • Villain actions triggered from the Villain Action panel will pan the camera to the Villain and show a dramatic banner for the Villain Action before the ability is executed

Summoner Echelon 1
  • The Summoner is now complete for all of Echelon 1!

  • Allow Summoner minions to stack any number of attacks against a single target

  • Correct 5-cost minions not gaining base Summoner minion template.

  • Correct Summoner Skeleton using incorrect image.

And More!
  • Correct Stormwright Fury's Tooth and Claw targeting allies.

  • Correct Let me Introduce Tonight's Player's triggering on round 2 of combat.

  • A new [c]\[\[video]][/c] tag is recognized in journal Markdown which allows you to embed videos in your journal pages.

  • Implemented the following Echelon 2 Demons: Bale Eye, Fangling, Fiktin

  • New Markdown-based "Campaign Tracker" panel allows you to easily record notes, set up counters, and more to track your campaign's status.

Reported by Draw Steel / Codex (Steam)

Read it at Draw Steel / Codex (Steam) →

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